dotasim live

run – wave – training – snapshot – source –

What is training

Algorithm

Reward and league

Progress

Last hits per 5-minute game

training (self-play) eval vs passive eval vs unfair clone (4)

Outcomes per wave (live side's view)

wins draws losses · letter under the bar: s self, p pool, v Valve

Drift and exploration

KL to anchor entropy

Throughput

steps per wave (k) decision ms update s

Fleet

Evaluations

itvs passive: last hits · level · win · drawvs unfair: last hits · level · win · draw

Iterations (newest first)

itopponentstepstrajectoriesfort / capW–D–Llast hitsreturnloss πloss VentropyKL anchorclipspeeddecision msupdate sLua t/o